A server to spend great moments and enjoy Ragnarok Online.
Valkyrie Ragnarok Online is a private server (Pre-Renewal) featuring Transcendent classes and advanced customization, offering players an enriched Ragnarok experience.
Our server is packed with unique custom items, refined job balance, exciting quests, detailed NPC interactions, and exclusive maps.
We also offer numerous official instances and a wide range of convenient commands designed to enhance gameplay and user experience.
Valkyrie Ragnarok Online introduces innovative and exciting events designed to engage and reward our community. Our events frequently feature "Event Points" as rewards, allowing players to exchange these points for exclusive rare costumes, powerful items, and unique rewards. We regularly organize automated events to keep the community entertained, ensuring players continuously enjoy a fresh and thrilling experience. Each event offers opportunities for excitement, competition, and valuable rewards that enhance your overall gameplay experience.
Official BETA-Test launch will be announce SOON!
Meanwhile, take some time to enjoy the opportunity to participate in our Alpha Test Access!
Beta Server adventurers as well as previewing upcoming content, will also have the benefit of receiving exclusive rewards that will carry over the live server account. Time is limited, so get to it, adventurer!
One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper's hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.
Scholars are the transcendent version of Sages. Through rebirth, Scholars gain class-defining SP manipulative skills such as Soul Exhale, Indulge, and Soul Siphon. The two former skills enable Scholars to act as endless sources of SP, which makes them a favorable class for party play. The third SP-manipulating skill, Soul Siphon, allows Scholars to offensively eliminate all of their opponent's SP, making Scholars a formidable class for PvP and WoE.
Taught new songs by the gods themselves, Minstrels are now a powerful class. They are able to enchant the enemy with different music and deal large amounts of damage with Arrow Vulcan skill. Minstrel can also give half their stats to a supported character enabling the supported fighter to increase their damage. This job is known as Clown in other localizations
A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.
A Stalker is the Transcendent variant of Rogues. Most melee classes try to avoid them like the plague in fear of getting fully divested and then clobbered by one of their many copied skills during WoE. Stalkers are geared more towards PvP and WoE, however most builds can do PvM just as well.
High Priests get further improved tanking ability thanks to Assumptio. The additional stat points from being a Transcendent, coupled with Meditatio, makes them able to spread their stats out further, which in turn makes new builds like the DEX/VIT/INT WoE possible.
The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows.
Biochemists (Alt: Creator) are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Biochemists have the option to level with a skill other than Cart Revolution and Mammonite. Many invest a great amount of their stat points into INT instead of AGI, and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.
The ninja class is fun and offers three types of roles to play: a magic ninja, a throwing ninja (now nerfed to be the weakest of the builds), and a melee ninja. Ninjas excel in the art of evasion with skills like Cicada Skin Shed and Mirror Image which prevent almost all non-magical damage from harming them. Their magic tree offers several fun spells that are unlike that of any other class (although nowhere near as powerful as the Wizard class spells).
Paladins are the Transcendent variant of the Crusader class. Aside from the HP/SP boost, the Paladin's defensive capabilities have not seen significant changes. They do receive many new offensive abilities which inspiring many INT-built Crusaders to become battle-built Paladins. For those Paladins who wish to continue as an INT-type build, the Battle Chant skill allows them to play a supportive role in large party settings, and the 20 additional skills points allow them to learn a much wider variety of skills.
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.
The Mastersmith skill base grows upon the Blacksmith's Axe/Mace skills and received a lot of nice new skills. Although the class almost seems to be ignored by Gravity, or almost lowered in power compared to the other Reborn classes, Smiths still pose a dangerous threat to almost every class. They have the power to break Weapons and Armor while they're attacking their enemy with Shattering Strike (Meltdown) and then unleash a flurry of High Speed Cart Rams (Cart Termination). This class takes a lot of customization in order to make work properly and takes a lot of time and effort to play one well.
A Champion is the Transcendent variant of Monk. Known for the one-hit skill, Guillotine Fist. Champions are even deadlier in close range combat due to their boosted SP count and STR. Champions get mostly new combo-skills as their transcendental skills. Combo skills are mostly used for PvM but still can wreck havoc in PvP if executed properly.
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent.
Wednesdays
Saturdays
Sundays
King of the Hill
21:00-22:00
09:00-10:00
22:00-23:00
07:00/14:00/21:00
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